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Fabled Star
17.7

Second Move

Under Action Points · Section 144 of 608

Part IV — Playing a Round · Action Points

▪Combined Movement

Entering the Battlefield Entering the battlefield counts as movement. A unit entering play may:

▪Enter the battlefield

▪Fire during the same activation.

However, after firing it may not move again unless it possesses Hit & Run. Standard Actions Move Cost: 1 AP Move using the first value of the unit's Movement characteristic. Example: M 9/6 Move: 9" Second Move Cost: 1 AP If a unit has a second movement value, it may move again. Example: M 9/6 First Move:

▪9"

Second Move:

▪6"

Source: Fabled Star manuscript, 30 July

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