Second Move
Under Action Points · Section 144 of 608
Part IV — Playing a Round · Action Points
▪Combined Movement
Entering the Battlefield Entering the battlefield counts as movement. A unit entering play may:
▪Enter the battlefield
▪Fire during the same activation.
However, after firing it may not move again unless it possesses Hit & Run. Standard Actions Move Cost: 1 AP Move using the first value of the unit's Movement characteristic. Example: M 9/6 Move: 9" Second Move Cost: 1 AP If a unit has a second movement value, it may move again. Example: M 9/6 First Move:
▪9"
Second Move:
▪6"
Source: Fabled Star manuscript, 30 July