Heavy Weapon Systems
Under Action Points · Section 147 of 608
Part IV — Playing a Round · Action Points
Some weapon systems have: Fire Cost: 2 AP A weapon with Fire Cost 2 AP requires both AP to fire. If a unit fires a 2 AP weapon:
▪It may perform no other AP actions.
▪It may still issue Orders.
▪It may still benefit from Command Abilities.
Aim Cost: 1 AP Choose one weapon system on the unit. That weapon system gains: +1 BS the next time it fires during this activation. Aim Restrictions Aim affects only the chosen weapon system. It does not affect:
▪Other weapon systems.
▪Orders.
▪Command Abilities.
▪Other attacks.
Brace Cost: 1 AP Improve AC by 1 until the end of the round. A unit may only benefit from Brace once per round unless a special rule states otherwise. Brace bonuses do not stack. Shield Recharge
Source: Fabled Star manuscript, 30 July