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Fabled Star
17.10

Heavy Weapon Systems

Under Action Points · Section 147 of 608

Part IV — Playing a Round · Action Points

Some weapon systems have: Fire Cost: 2 AP A weapon with Fire Cost 2 AP requires both AP to fire. If a unit fires a 2 AP weapon:

▪It may perform no other AP actions.

▪It may still issue Orders.

▪It may still benefit from Command Abilities.

Aim Cost: 1 AP Choose one weapon system on the unit. That weapon system gains: +1 BS the next time it fires during this activation. Aim Restrictions Aim affects only the chosen weapon system. It does not affect:

▪Other weapon systems.

▪Orders.

▪Command Abilities.

▪Other attacks.

Brace Cost: 1 AP Improve AC by 1 until the end of the round. A unit may only benefit from Brace once per round unless a special rule states otherwise. Brace bonuses do not stack. Shield Recharge

Source: Fabled Star manuscript, 30 July

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