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Fabled Star
A shattered golden star shard burning above a dark nebula as fleets approach
Living Rulebook · Updated 30 July 2026

The Beacons Burn.
The Void Rises.
The Shards Awaken.

A science-fantasy game of fleets, faith and broken light. Everything you need to learn, play, build and collect — always current, never a PDF.

Creation and Oblivion

The two powers of the Shard War

Read the lore

Children of the First Light

Heirs of the Broken Star

The empires born of the One Star's sacrifice. Their fleets cross the heavens guided not by stars, but by broken ones.

Beacon Lanes — the light of the Shards carves pathways where none should exist.

The Unmade

Woven from Oblivion

Ancient beings of the Void. They possess no souls, cast no true shadows, and leave no footprints upon history.

Annihilation — they do not seek kingdoms or power; where they pass, reality frays.

Latest Rules Updates

Every change, versioned and explained

Version history
vJuly 30
2026-07-30

Core Rules Consolidation

  • · Stat line locked to M · BS · D · SH · AC · HP · LD · CR · T.
  • · Stat limits revised: Movement max 12/12, Shields max 20, Dodge best 3+, LD and CR best 3/10.
  • · Critical Hits still affect Shields and cannot be Dodged.
  • · Action Points fixed at 2 per activation; only 1 AP per turn may be spent on Fire.
  • · Shield Recharge added: 7+ for 1 AP, 6+ for 2 AP.
  • · Ramming clarified: hits on 5+, or 4+ if the target moved 3" or more; hits ignore Shields.
vJuly 30 — Battlefield
2026-07-30

Fleet Entry Deployment

  • · Traditional deployment zones removed — all units begin off the battlefield.
  • · Units enter along a movement stick placed against their battlefield edge.
  • · Objective control now totals Tonnage of eligible units within 3".
  • · Cover standardised to -1 BS; ship bases never block Line of Sight.
vJuly 30 — Command
2026-07-30

Leadership & Orders

  • · Leadership formalised as Target/Dice and used for Initiative, Orders and objectives.
  • · Orders are not Command Points; each unit issues Orders equal to its Orders characteristic.
  • · Default Order range set to 12".
  • · Action Tokens added to offset activation imbalance from losses.

Featured Lore

The universe behind the rules

Encyclopedia

New Releases

Fresh from the forge

Visit shop

Capital Hulls

Dreadnought

Single-base Dreadnought kit with four weapon systems, as printed on the July 30 unit card.

$65

Starter Sets

Fleet Entry — Two Player Starter

Two 500pt fleets, d10s, objective markers, and the 3", 6", 9" and 12" movement sticks.

$129

Accessories

Movement Stick Set

All four legal sticks — 3", 6", 9" and 12" — used for every move and every battlefield entry.

$16

Upcoming Events

Tournaments and narrative weekends

Beacon Open — Skirmish

500pt · 3' × 3'

2026-08-22
48 seats

Void Tide Standard

1000pt · 4' × 4'

2026-09-05
32 seats

Shard War Grand Battle

2000pt · 44" × 60"

2026-10-17
96 seats

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