
The Beacons Burn.
The Void Rises.
The Shards Awaken.
A science-fantasy game of fleets, faith and broken light. Everything you need to learn, play, build and collect — always current, never a PDF.
Creation and Oblivion
The two powers of the Shard War
Children of the First Light
Heirs of the Broken Star
The empires born of the One Star's sacrifice. Their fleets cross the heavens guided not by stars, but by broken ones.
Beacon Lanes — the light of the Shards carves pathways where none should exist.
The Unmade
Woven from Oblivion
Ancient beings of the Void. They possess no souls, cast no true shadows, and leave no footprints upon history.
Annihilation — they do not seek kingdoms or power; where they pass, reality frays.
Latest Rules Updates
Every change, versioned and explained
Core Rules Consolidation
- · Stat line locked to M · BS · D · SH · AC · HP · LD · CR · T.
- · Stat limits revised: Movement max 12/12, Shields max 20, Dodge best 3+, LD and CR best 3/10.
- · Critical Hits still affect Shields and cannot be Dodged.
- · Action Points fixed at 2 per activation; only 1 AP per turn may be spent on Fire.
- · Shield Recharge added: 7+ for 1 AP, 6+ for 2 AP.
- · Ramming clarified: hits on 5+, or 4+ if the target moved 3" or more; hits ignore Shields.
Fleet Entry Deployment
- · Traditional deployment zones removed — all units begin off the battlefield.
- · Units enter along a movement stick placed against their battlefield edge.
- · Objective control now totals Tonnage of eligible units within 3".
- · Cover standardised to -1 BS; ship bases never block Line of Sight.
Leadership & Orders
- · Leadership formalised as Target/Dice and used for Initiative, Orders and objectives.
- · Orders are not Command Points; each unit issues Orders equal to its Orders characteristic.
- · Default Order range set to 12".
- · Action Tokens added to offset activation imbalance from losses.
Featured Lore
The universe behind the rules
Cosmology
The Fabled Star
Before the first throne was raised, before the first fleet crossed the dark, there was the One Star.
Read entryArtifacts
The Shards
Scattered across the newborn galaxy, each Shard carries a fragment of the First Will.
Read entryCosmology
The Void
Not emptiness. Not death. But the absence of creation.
Read entryNew Releases
Fresh from the forge
Capital Hulls
Dreadnought
Single-base Dreadnought kit with four weapon systems, as printed on the July 30 unit card.
$65
Starter Sets
Fleet Entry — Two Player Starter
Two 500pt fleets, d10s, objective markers, and the 3", 6", 9" and 12" movement sticks.
$129
Accessories
Movement Stick Set
All four legal sticks — 3", 6", 9" and 12" — used for every move and every battlefield entry.
$16
Upcoming Events
Tournaments and narrative weekends
Beacon Open — Skirmish
500pt · 3' × 3'
Void Tide Standard
1000pt · 4' × 4'
Shard War Grand Battle
2000pt · 44" × 60"
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