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Fabled Star
17.18

Hit & Run

Under Action Points · Section 155 of 608

Part IV — Playing a Round · Action Points

Units with Hit & Run ignore the Movement After Firing restriction. A unit with Hit & Run may: ✓ Move then Fire ✓ Fire then Move ✓ Enter the battlefield and Fire ✓ Fire and then reposition as permitted by the ability. Orders and AP Orders do not cost AP. Orders are issued during the unit's activation. Orders use LD Tests. Orders are separate from Actions. A unit may issue Orders whether it Moves or Fires. Command Abilities and AP Command Abilities do not cost AP. Command Abilities use Command Bursts (CB). Command Abilities are separate from Actions. AP Restrictions Unless a rule specifically states otherwise: A unit may not perform the same Action more than once during its activation. Exceptions:

▪Move

▪Combined Movement

▪Special Rules

Legal: ✓ Move + Fire ✓ Move + Move ✓ Aim + Fire

Source: Fabled Star manuscript, 30 July

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