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Fabled Star

Weapons & Weapon Types

vJuly 30

Weapon Name — Type, Range, Dmg, Attacks. Five types: Energy, Auto, Piercing, Ion, Blast.

The Rule

Weapon profiles are written as: Weapon Name — Type, Range, Dmg, Attacks. Example: Pulse Laser — Ion, 9", 2, 4. Damage is rated 1 to 5.

Explanation

E — Energy: when rolling one or more Critical Hits, reduce target Dodge by 1 to a maximum of 1. A — Auto: each Critical Hit generates +1 additional hit. P — Piercing: reduce target AC by 1; Critical Hits reduce target AC by 2. I — Ion: remove 2 SH per hit; Critical Hits remove 1 additional Shield per hit. B — Blast: multiply attacks by the number of bases in the target unit.

Example

Standard range bands are the only legal ranges: 3", 6", 9", 12", 15", 18", 21", 24", 27", 30" — applying to weapons, abilities, Orders, auras and mission effects.

Frequently Asked Questions

Can a weapon have a 10" range?

No — only the standard range bands may be used.

How does Blast scale?

Attacks are multiplied by the number of bases in the target unit.

Designer Commentary

Fixed range bands mean every measuring stick on the table doubles as a range check.

Related Rules