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Fabled Star
32.10

Ram Damage

Under Ramming · Section 386 of 608

Part VI — Combat · Ramming

After Dodge is resolved: Both the attacking unit and defending unit suffer the remaining number of hits. Each hit causes: DMG 1 Shields are ignored. Resolve AC at a -1. Each failed AC save causes: 1 HP damage. Summary Cost:

▪2 AP

Movement:

▪Use first Movement value only

▪Move into base contact

▪No Combined Movement

Requirements:

▪Attacker must have T

▪Defender must have T

Dice Pool:

▪Roll T dice

Success:

Source: Fabled Star manuscript, 30 July

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