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Fabled Star
32.5

Base Contact

Under Ramming · Section 381 of 608

Part VI — Combat · Ramming

▪Attacker Rolls dice equal to Tonnage - for each 5+a hit is scored- the defender rolls a dodge roll if applicable. Whatever hits are not dodged both attacker and defender take that many hits. These hits ignore shields.

▪If a target moves 3” more more ramming hits are on a 4+

Combat Sequence

1. Declare Weapon/Weapon Systems

2. Declare Targets

3. Roll BS

4. Resolve Dodge

5. Resolve Shields

6. Roll AC

7. Apply HP Damage

8. Resolve Destruction

Weapons Weapon Profile Format Weapon Name — Type, Range, Dmg, Attacks Example: Pulse Laser — Ion, 9”, 2, 4 Damage Scale Dmg 1 2 3 4 5

Source: Fabled Star manuscript, 30 July

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