Immediate Timing
Under Command Ability Timing · Section 292 of 608
Part V — Leadership, Orders, and Command · Command Ability Timing
Some abilities use: Timing: Immediate Immediate abilities interrupt the current sequence and are resolved instantly. Example: Emergency Override Cost: 2 CB Timing: Immediate Effect: Cancel one failed Order Test and immediately reroll it. Command Burst Restrictions Unless a Command Ability specifically states otherwise:
▪A Command Ability may only be used once per round.
▪Multiple Command Abilities may be activated during the same Timing Window.
▪Command Abilities may affect the same unit.
▪Command Ability effects stack unless they modify the same characteristic.
If two effects modify the same characteristic: Use the highest modifier. Example: +1 BS and +1 BS Result: +1 BS Not +2 BS.
Source: Fabled Star manuscript, 30 July