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Fabled Star
31.11

Boarding Summary

Under Boarding · Section 375 of 608

Part VI — Combat · Boarding

Cost: 1 AP Requirements: ✓ CR Characteristic ✓ Target within 3" ✓ Target SH 0 Resolution: ✓ Roll CR vs Defender CR ✓ Highest successes wins Tally up the difference in success if the attacker wins the defender takes that many HP damage with no saves If the defender wins the boarding party has been repelled. ✓ Ties go to defender Ram Ram Cost: 2 AP Ramming is a deliberate collision attack that uses a ship's mass and momentum to damage both vessels. Ramming is not a Fire action. Requirements To perform a Ram: The attacking unit must:

▪Possess a Tonnage (T) characteristic.

▪Declare a target unit with a Tonnage characteristic.

▪Be able to reach the target using its first Movement value or only Movement value.

The target unit must:

▪Possess a Tonnage (T) characteristic.

Units without Tonnage may neither perform nor be targeted by a Ram.

Source: Fabled Star manuscript, 30 July

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