Activation Advantage Rule
Under Activation Tokens · Section 128 of 608
Part IV — Playing a Round · Activation Tokens
Since fleets may have different numbers of units: Action Tokens At the start of each round: If one player has lost more units than their opponent They gain Action Tokens equal to the difference. Example:
▪Player A = lost 2 units
▪Player B = 1 units
Player A gains 1 Action Tokens. During the Activation Phase: An Action Token may be spent instead of activating a unit. This prevents activation imbalance. Note: Only units lost are calculated not units in general.
Source: Fabled Star manuscript, 30 July