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Fabled Star
16.1

Activation Advantage Rule

Under Activation Tokens · Section 128 of 608

Part IV — Playing a Round · Activation Tokens

Since fleets may have different numbers of units: Action Tokens At the start of each round: If one player has lost more units than their opponent They gain Action Tokens equal to the difference. Example:

▪Player A = lost 2 units

▪Player B = 1 units

Player A gains 1 Action Tokens. During the Activation Phase: An Action Token may be spent instead of activating a unit. This prevents activation imbalance. Note: Only units lost are calculated not units in general.

Source: Fabled Star manuscript, 30 July

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