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Fabled Star
26.1

Energy (E)

Under Weapon Types · Section 310 of 608

Part VI — Combat · Weapon Types

▪1 Hit = 1 SH removed

Ion:

▪1 Hit = 2 SH removed

Ion Critical:

▪1 Hit = 3 SH removed

If any Shields remain after the hit is resolved, no Armor Class rolls are made and no Hull damage is suffered. Step 3: Determine Damage Value If the target has no Shields remaining, determine the weapon's final DMG value. Examples: Pulse Laser:

▪DMG 1

Lance Battery:

▪DMG 4

Fusion Cannon against SH 0:

▪DMG 4 instead of DMG 3

Apply any Weapon Type modifiers before continuing. Step 4: Armor Class Rolls Roll one AC save for each point of DMG. Example: DMG 3 weapon:

Source: Fabled Star manuscript, 30 July

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