Energy (E)
Under Weapon Types · Section 310 of 608
Part VI — Combat · Weapon Types
▪1 Hit = 1 SH removed
Ion:
▪1 Hit = 2 SH removed
Ion Critical:
▪1 Hit = 3 SH removed
If any Shields remain after the hit is resolved, no Armor Class rolls are made and no Hull damage is suffered. Step 3: Determine Damage Value If the target has no Shields remaining, determine the weapon's final DMG value. Examples: Pulse Laser:
▪DMG 1
Lance Battery:
▪DMG 4
Fusion Cannon against SH 0:
▪DMG 4 instead of DMG 3
Apply any Weapon Type modifiers before continuing. Step 4: Armor Class Rolls Roll one AC save for each point of DMG. Example: DMG 3 weapon:
Source: Fabled Star manuscript, 30 July