14.7
End-of-Round Effects
Under Turn Structure · Section 116 of 608
Part IV — Playing a Round · Turn Structure
Resolve:
▪Status effects
▪Expiring abilities
▪Mission effects
Source: Fabled Star manuscript, 30 July
Front Matter
Part II — Fabled Star Core Rules System
Part III — Preparing for Battle
Part IV — Playing a Round
Part V — Leadership, Orders, and Command
Part VI — Combat
Part VII — Special Rules
Part VIII — Unit Ability Reference
Part IX — Objectives, Scenarios, and Missions
Proposed Back Matter
Under Turn Structure · Section 116 of 608
Part IV — Playing a Round · Turn Structure
Resolve:
▪Status effects
▪Expiring abilities
▪Mission effects
Source: Fabled Star manuscript, 30 July