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Fabled Star
40.13

Scenario Summary

Under Scenario Structure · Section 580 of 608

Part IX — Objectives, Scenarios, and Missions · Scenario Structure

Standard Game:

▪5 Rounds

▪5 Objectives

▪1 VP per objective per round

Victory:

▪Most VP wins

Tie Breakers:

1. Most Objectives Controlled

2. Highest Remaining Tonnage

3. Most Enemy Units Destroyed

4. Draw

All scenario-specific rules override Standard Scenario Rules where applicable. Recommendation The next section to lock in should be Stealth Rules, because Scan, Sensor Blind, Stealthed tokens, and several faction concepts already reference stealth but the core stealth mechanic has not yet been finalized. Shield Recharge (udpated) Shield Recharge Cost: 1 AP or 2 AP Shield Recharge allows a unit to restore lost Shields. A unit may never exceed its maximum Shield value. For multi-base units, the maximum Shield value is the combined Shield value of all remaining bases. Shield Recharge (1 AP) When spending 1 AP on Shield Recharge:

Source: Fabled Star manuscript, 30 July