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Fabled Star
4.8

Leadership (LD)

Under Core Statistics · Section 19 of 608

Part II — Fabled Star Core Rules System · Core Statistics

Leadership (LD) measures a ship's command discipline: how reliably it can issue Orders, seize Initiative, interact with objectives, and recover from disruption.

Format: Target Number / Dice — written as LD 5/4.

▪Target Number: the result each die must equal or exceed to score a success.

▪Dice: the number of dice rolled when the unit makes a Leadership test.

Making a Leadership Test

1. Roll the unit's LD dice pool.

2. Each die equal to or greater than the Target Number is a success.

3. Natural rolls of 1 and 2 always fail, regardless of modifiers.

4. Compare total successes against the required Difficulty. Meeting or exceeding it passes the test.

Leadership is used for:

▪Initiative — both players roll their selected unit's LD; the higher number of successes takes Initiative.

▪Orders — each Order has a Difficulty; the issuing ship must pass a Leadership test to resolve it. Orders are issued during the unit's activation, cost no AP, and do not use Command Bursts.

▪Objective interactions and scenario actions.

▪Recovery and special abilities that call for a Leadership test.

Ranges

▪Best: 3/8

▪Worst: 10/2

▪A characteristic shown as — indicates the unit has no Leadership and may never issue Orders, contribute Tonnage to objectives, or make Leadership tests.

Command Scale

▪Destroyers provide limited tactical command.

▪Cruisers and Battleships coordinate battle groups.

▪Capital Ships and Carriers direct multiple elements simultaneously.

▪Dreadnoughts act as fleet command vessels, issuing multiple high-Difficulty Orders each activation.

A destroyed unit immediately loses the ability to issue Orders; Orders already resolved remain in effect.

Source: Fabled Star manuscript, 30 July

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