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Fabled Star
12.10

Initiative and Entry

Under Deployment and Fleet Entry · Section 98 of 608

Part III — Preparing for Battle · Deployment and Fleet Entry

Players alternate activating units as normal. A unit that has not yet entered the battlefield may be chosen as an activation and enter play at that time. Battlefield Edge The player's battlefield edge is considered a valid position for entry throughout the game. Units returning from reserve, launch bays, or similar effects follow the rules specified by those abilities unless otherwise stated. Fire Sequence Proposed Fire Sequence Step 1 – Choose Weapon Systems

▪Allocate the attacks among any targets you have attacks for

▪Example: a Pulse Laser is an energy weapon that does 2 damage at range 9” with 4 attacks.

■ A player can target up to 4 units in any combination within 9 inches. Step 2 – Resolve Dodge For each successful hit: Target rolls Dodge. Each successful Dodge cancels one hit. Critical Hits cannot be Dodged. Step 3 – Resolve Shields Remaining hits are applied to Shields. Each hit removes:

▪1 SH

Unless modified by weapon effects. Step 4 – Apply Weapon Type Examples:

Source: Fabled Star manuscript, 30 July

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