Carrier
300 pts
Carrier
STL available
1 base · 3 weapon systems · 1 order · 1 ability
A Carrier may transport up to 3 squadrons of Fighters, Bombers, or any combination of the two. Units held in its Launch Bays must begin off the battlefield and enter play by their own rules. Order: Recover Craft (Difficulty 3) — the Carrier may return 1 Fighter squadron to its launch bay. Place the Fighter squadron within the Carrier's launch bay. A squadron recovered in this way is considered to have already activated this turn and may not activate again this round.
3/-
M
5+
BS
—
D
10
SH
5+
AC
12
HP
4+/x6
LD
4+/x6
CR
6
T
Weapons
Launch Bay Defences
A — Auto
9"Dmg 14 attacksEscort Batteries
A — Auto
12"Dmg 23 attacksIon Turrets
I — Ion
9"Dmg 22 attacksAbilities & Orders
- · Launch Bays (Reserves)
- · Order: Recover Craft