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Fabled Star

Radiant Court

340 pts
Capital Ship

1 base · 3 weapon systems · 1 order · 1 ability

Capital Ship · 1 base · 100mm. Single Base: SH 12 and HP 12 are tracked normally — Combined Shields and squadron casualty rules do not apply. Objective Control: contributes T 8 while within 3" of an objective and otherwise eligible to control it. The Radiant Lance Battery is the primary long-range anti-ship system, the Prismatic Ion Battery strips shields to prepare targets, and the Starlight Auto Battery handles close defence against lighter vessels.

3

M

5+

BS

9+

D

12

SH

6+

AC

12

HP

5+/x7

LD

5+/x8

CR

8

T

Weapons

Radiant Lance Battery

P — Piercing
24"Dmg 33 attacks

Prismatic Ion Battery

I — Ion
15"Dmg 14 attacks

Starlight Auto Battery

A — Auto
9"Dmg 15 attacks

Abilities & Orders

  • · Void Harmonics — friendly units within 6" of this unit gain +1 LD die. The Radiant Court counts as a friendly unit to itself and therefore benefits from Void Harmonics.
  • · Order: Strategic Fire — LD Difficulty 4, Range 12": select 1 friendly unit within range, including the Radiant Court itself. During that unit's next Fire action this round, select one weapon system; that weapon system may reroll failed BS rolls.

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