Radiant Court
340 pts
Capital Ship
1 base · 3 weapon systems · 1 order · 1 ability
Capital Ship · 1 base · 100mm. Single Base: SH 12 and HP 12 are tracked normally — Combined Shields and squadron casualty rules do not apply. Objective Control: contributes T 8 while within 3" of an objective and otherwise eligible to control it. The Radiant Lance Battery is the primary long-range anti-ship system, the Prismatic Ion Battery strips shields to prepare targets, and the Starlight Auto Battery handles close defence against lighter vessels.
3
M
5+
BS
9+
D
12
SH
6+
AC
12
HP
5+/x7
LD
5+/x8
CR
8
T
Weapons
Radiant Lance Battery
P — Piercing
24"Dmg 33 attacksPrismatic Ion Battery
I — Ion
15"Dmg 14 attacksStarlight Auto Battery
A — Auto
9"Dmg 15 attacksAbilities & Orders
- · Void Harmonics — friendly units within 6" of this unit gain +1 LD die. The Radiant Court counts as a friendly unit to itself and therefore benefits from Void Harmonics.
- · Order: Strategic Fire — LD Difficulty 4, Range 12": select 1 friendly unit within range, including the Radiant Court itself. During that unit's next Fire action this round, select one weapon system; that weapon system may reroll failed BS rolls.